Realising an Applied Gaming Ecosystem: Difference between revisions

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Latest revision as of 13:37, 29 May 2020

The overall objective of RAGE is to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets (i.e. solutions showing economic value potential) that support game studios at developing applied games, and make these assets available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users.