Difference between revisions of "Demos"

From HLT@INESC-ID

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| title=[[Second_Language_Learning_using_eBooks|Second Language Learning using eBooks]]
 
| title=[[Second_Language_Learning_using_eBooks|Second Language Learning using eBooks]]
 
| description=A computer assisted language learning tool based on bilingual eBooks with a set of serious games ([https://www.youtube.com/watch?v=u511Qdhh4Nw video]).
 
| description=A computer assisted language learning tool based on bilingual eBooks with a set of serious games ([https://www.youtube.com/watch?v=u511Qdhh4Nw video]).
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| logo=Speech and Language Technologies Applied to Reading Disabilities-logo.png
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| title=[[Speech_and_Language_Technologies_Applied_to_Reading_Disabilities|Speech and Language Technologies Applied to Reading Disabilities]]
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| description=A speech therapy tool aimed at European Portuguese children with reading disabilities that combines gamification and automatic speech recognition and validation ([https://www.youtube.com/watch?v=lzrk03pDWxA video]).
 
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Latest revision as of 19:30, 10 March 2021

Below are some projects that we've developed since 2015, many in the context of MSc theses. For older demos click here.

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STRING
A hybrid statistical and rule-based Natural Language Processing chain for Portuguese.
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BioVisualSpeech Engine
Vocabulary game with words that include EP sibilants, designed to help children train the production of these sibilants.
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Cognitive Quizz
Cognitive stimulation exercises in European Portuguese to help elders exercise their memory (video).
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Unbabel Talk
Speech-to-speech translation application that provides human certified translations for voice instant messaging in multilingual scenarios (video).
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3D Deafness Simulator
A 3D age-related hearing loss simulator in scenarios where background noise is high or with low acoustic conditions (video).
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VITHEA Kids
A platform for children with Autism Spectrum Disorder and their caregivers (video).
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PE2LGP Avatar
A 3D avatar that allows users without technical knowledge or animation expertise to create animations of Portuguese Gestual Language signs (videos).
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VITHEA 2.0
Android game to extend the VITHEA capabilities for both patient and clinicians.
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Second Language Learning using eBooks
A computer assisted language learning tool based on bilingual eBooks with a set of serious games (video).
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Speech and Language Technologies Applied to Reading Disabilities
A speech therapy tool aimed at European Portuguese children with reading disabilities that combines gamification and automatic speech recognition and validation (video).