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| shorttitle=DIRHA | | shorttitle=DIRHA | ||
| title=DIRHA (Distant-speech Interaction for Robust Home Applications) | | title=DIRHA (Distant-speech Interaction for Robust Home Applications) | ||
− | | date= 2012- | + | | date= 2012-2015 |
| information= The DIRHA project addresses the development of voice-enabled automated home environments based on distant-speech interaction in different languages. A distributed microphone network is installed in the rooms of a house in order to monitor selectively acoustic and speech activities observable inside any space, and to eventually run a spoken dialogue session with a given user in order to implement a service or to have access to appliances and other devices. [http://dirha.fbk.eu/]}} | | information= The DIRHA project addresses the development of voice-enabled automated home environments based on distant-speech interaction in different languages. A distributed microphone network is installed in the rooms of a house in order to monitor selectively acoustic and speech activities observable inside any space, and to eventually run a spoken dialogue session with a given user in order to implement a service or to have access to appliances and other devices. [http://dirha.fbk.eu/]}} | ||
!style="vertical-align: top; text-align: left; width: 50%;" |{{Project2|logo=logo-spedial.png | !style="vertical-align: top; text-align: left; width: 50%;" |{{Project2|logo=logo-spedial.png | ||
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| information= The overall objective of RAGE is to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets (i.e. solutions showing economic value potential) that support game studios at developing applied games, and make these assets available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. | | information= The overall objective of RAGE is to develop, transform and enrich advanced technologies from the leisure games industry into self-contained gaming assets (i.e. solutions showing economic value potential) that support game studios at developing applied games, and make these assets available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming industries, intermediaries, education providers, policy makers and end-users. | ||
}} | }} | ||
+ | !style="vertical-align: top; text-align: left;" |{{Project2|logo=logo-cost-is1312.png | ||
+ | | shorttitle=COST Action IS1312 | ||
+ | | title= TextLink: Structuring Discourse in Multilingual Europe | ||
+ | | date=2013-2017 | ||
+ | | information= TextLink: Structuring Discourse in Multilingual Europe. TextLink will unify numerous but scattered linguistic resources on discourse structure. With its resources searchable by form and/or meaning and a source of valuable correspondences, TextLink will enhance the experience and performance of human translators, lexicographers, language technology and language learners alike. [http://www.cost.eu/domains_actions/isch/Actions/IS1312]}} | ||
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!style="vertical-align: top; text-align: left;" |{{Project2|logo=logo-cost-1206.png | !style="vertical-align: top; text-align: left;" |{{Project2|logo=logo-cost-1206.png | ||
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| date=2013-2017 | | date=2013-2017 | ||
| information= Combining Computer Vision and Language Processing For Advanced Search, Retrieval, Annotation and Description of Visual Data [http://www.cost.eu/domains_actions/ict/Actions/IC1307]}} | | information= Combining Computer Vision and Language Processing For Advanced Search, Retrieval, Annotation and Description of Visual Data [http://www.cost.eu/domains_actions/ict/Actions/IC1307]}} | ||
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